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MATHEMATICAL APPL FOR GAME DEVELOP (GAME 2302)

Term: 2025-2026 Spring

Faculty

Gregory Michael Walek
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Schedule

Mon-Wed, 12:00 PM - 1:50 PM (1/12/2026 - 5/9/2026) Location: COR COR01 251

Description

Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.

Upon successful completion, students will be able to: utilize collision detection, approximation, statistics, and probability; solve problems in matrices, vectors, transformations, and complex numbers; explain how mathematical concepts apply to game programming and simulation; write algorithms to model motion in 3D place; and identify techniques for optimization and increased programmatic efficiency.

32 lecture hours + 32 laboratory hours

Prerequisite: GAME 1359 & MATH 1342 & COSC 2436