Description
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
Upon successful completion, students will be able to: utilize collision detection, approximation, statistics, and probability; solve problems in matrices, vectors, transformations, and complex numbers; explain how mathematical concepts apply to game programming and simulation; write algorithms to model motion in 3D place; and identify techniques for optimization and increased programmatic efficiency.
32 lecture hours + 32 laboratory hours
Prerequisite: GAME 1359 & MATH 1342 & COSC 2436