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GAME AND SIMULATION PROGRAMMING I (GAME 1343)

Term: 2020-2021 Spring

Faculty

Michael McCoy
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Description

Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.
32 lecture hours + 32 laboratory hours.

At the conclusion of the course a student will be able to: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics