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VIDEO GAME DESIGN (GAME 1328)

Term: 2020-2021 Spring

Faculty

Michael McCoy
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Description

Characters, environments, architecture, static objects, user interface, and storyboards for games. Emphasizes applying 2D design concepts.
32 lecture hours + 32 laboratory hours.

At the conclusion of the course a student will be able to: Solve design problems; demonstrate refinement and enhancement of preliminary design concepts; and demonstrate techniques for communicating complex design criteria and inspiration to artists and non-artists.

Prerequisite: None