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INTRO TO ANIMATION PROGRAMMING (GAME 1309)

Term: 2021-2022 Fall

Faculty

Michael McCoy
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Description

Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.

Upon successful completion, a student will be able to: develop programs that apply the basic character animation techniques, build and pose animated characters, and implement proper timing within animations.

32 lecture hours + 32 laboratory hours