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NORTH CENTRAL TEXAS COLLEGE
COURSE SYLLABUS
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The North Central Texas College (NCTC) Course Syllabus provides the following as required by the Texas Higher Education Coordinating Board (THECB): (1) a brief description of the course including each major course requirement, assignment and examination; (2) the learning objectives for the course; (3) a general description of the subject matter of each lecture or discussion; and (4) any required or recommended readings. Contact information for the instructor is also provided. The Course Syllabus also provides institutional information to indicate how this course supports NCTC’s purpose and mission. Information specific to a particular section of the course will be included in the Class Syllabus and distributed to enrolled students.
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Course Title: Introduction to Animation Programming
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Course Prefix & Number: GAME1309
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Section Number: 0340
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Term Code: 19F
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Semester Credit Hours: 3
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Lecture Hours: 32
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Lab Hours: 32
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Course Description (NCTC Catalog): This course is ONLINE.
Mathematical elements and algorithms involved in basic animation.
Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.
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Course Prerequisite(s): None
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o - Academic General Education Course (from Academic Course Guide Manual but not in NCTC Core)
o - Academic NCTC Core Curriculum Course
x - WECM Course
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Name of Instructor:
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Lin Hampton
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Campus/Office Location:
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Corinth Campus by appointment in Room 201/253
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Telephone Number:
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940-891-2935 Leave a Message
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E-mail Address:
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mhampton@nctc.edu
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Office Hours:
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By email, class conference, and by appt.
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Name of Chair/Coordinator:
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Susan Svane
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Office Location:
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Corinth, Room 232
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Telephone Number:
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940-498-6292
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E-mail Address:
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ssvane@nctc.edu
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REQUIRED & RECOMMENDED COURSE MATERIALS
REQUIRED: Blender 2.8 free download
Learning Blender, 2nd Edition, A Hands-On Guide to Creating 3D Animated Characters
ISBN-13: 978-0-13-466346-3
An Infographic Map for Blender (Free downloads available)
RECOMMENDED: Blender Quick Start Guide, 2018 Packt Publishing
ISBN 978-1-78961-947-8
A flash drive with as much space as you can spare. You will want to save your files for your Final course Portfolio Presentation.
Blender2.8 is supported on the following 64-bit operating systems and at a minimum requires a system with the following 64-bit hardware:
Windows® 10 Professional edition, Windows® 7 Professional edition, Apple® Mac OS® X 10.7.x or 10.8.x, Red Hat® Enterprise Linux® 6.2 W S, or Fedora™ 14 Linux operating system
64-bit Intel or AMD multi-core processor
8 GB of RAM minimum (16 GB recommended)
2 GB of free disk space for installation
Graphics Card with CUNA(Nvidia support) or OpenCL (AMD support) NVidia is recommended!
Microsoft® Internet Explorer®, Apple® Safari®, or Mozilla® Firefox® web browser
*** A 3-button scroll mouse AND a number pad
Email access & communication through CANVAS. Instructor will respond within minimum of 24 hrs., 48 hrs. on the weekends and holidays.
COURSE REQUIREMENTS, EVALUATION METHODS AND GRADING CRITERIA
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# of Graded Course Elements
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Graded Course Elements
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Percentage or Points Values
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14
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Chapter Quizzes & Homework
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25%
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10
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Lab Assignments
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25%
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4
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Exams
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25%
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30
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Attendance & Participation (TEAM participation)
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10%
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1
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Practicum/Skills Assessment
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15%
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900-1000
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A
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600-699
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D
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800-899
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B
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>600
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F
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700-799
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C
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Using PTS.
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INSTITUTIONAL LEARNING GOALS
o A quality general education curriculum in all associate degree programs.
o Quality freshman and sophomore level courses in arts and sciences which parallel the lower division offerings of four-year colleges and universities.
x Quality technical programs leading directly to careers in semi-skilled and skilled occupations, and quality technical education programs up to two years in length leading to certificates and associate degrees.
o Quality programs and services in support of adult literacy and basic skills development as a mean of workforce enhancement and expanding access to higher education.
PROGRAM PURPOSE STATEMENT
NCTC seeks to implement its goal of providing quality technical programs leading directly to careers in semi-skilled and skilled occupations, and quality technical education programs up to two years in length leading to certificates and associate degrees by offering a coherent sequence of courses with appropriate breadth and depth to prepare students for success in the workforce.
DEPARTMENTAL PURPOSE STATEMENT
The goal of the Computer Information Technology (CITE) program is to prepare students for successful entry level careers in the IT industry, and/or prepare students for success in pursuing higher education in the Computer Information System and Technology fields.
STUDENT LEARNING OUTCOMES
At the end of this course, the student shall be able to:
- Demonstrate knowledge of Animation History and Key Terms
- Demonstrate use of the Animation software interface, use of surfaces and modifiers with Blender Software.
- Discuss the Software Development cycle and method design, testing, and debugging.
- Demonstrate knowledge of Shading and Texturing.
- Discuss flowcharts, sequences, algorithms and their uses.
- Demonstrate use of text and sound.
- Discuss polygonal modeling.
- Demonstrate knowledge of lighting.
- Demonstrate creation of animated character.
- Create a Portfolio Piece – An Animation utilizing Blender.
GENERAL DESCRIPTION OF SUBJECT MATTER FOR EACH LECTURE/DISCUSSION
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Topic
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General Description of Subject Matter
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Introduction
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Introduction to Animation, Animation History, Introduction to Software Interface, object oriented programming, and usage of worlds.
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Software Development
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Presentation of the software development cycle, method design, and how testing and debugging applies to a program developer
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Modeling Toolkit
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Discussion of modeling in 3D software, using polygons
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Insertion of shading and texturing
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How an object looks, its color, texture, transparency, luminescence, and glow.
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Introduction to Animation
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Squash and Stretch, hierarchies and rigging
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Animated Movies
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How animated movies are created, the moviemaking process, storyboarding, and positioning of cameras to enhance the movie.
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Lighting
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Creating a model and lighting the scene
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Rendering
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Create image files , render and composites using EVEE
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Dynamics, Effects and Add-Ons
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Particle technology, and other Add Ons
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Last day to Withdraw
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For the Fall 2019 semester, the last day to withdraw from a course with a “W” is November 1st, 2019. Instructor will NOT drop non-attending or failing students from the course, it is YOUR responsibility to complete the appropriate paperwork and withdraw. Take this responsibility very seriously…this choice can impact you for the long term.
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Student Rights & Responsibilities
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NCTC Board policy FLB (Local) Student Rights and Responsibilities states that each student shall be charged with notice and knowledge of the contents and provisions of the rules and regulations concerning student conduct. These rules and regulations are published in the Student Handbook published in conjunction with the College Catalog. All students shall obey the law, show respect for properly constituted authority, and observe correct standards of conduct.
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Scholastic Integrity
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Scholastic dishonesty shall constitute a violation of college rules and regulations and is punishable as prescribed by Board policies.
Scholastic dishonesty shall include, but not be limited to cheating on a test, plagiarism, and collusion.
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ACCESS
(Disability Support)
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The Office for Students with Disabilities (OSD) provides accommodations for students who have a documented disability. A disability is anything that can interfere with learning, such as a learning disability, psychological challenge, physical illness or injury. Accommodations may include extra time on tests, tests in a distraction reduced environment, volunteer note taker in class, etc.
On the Corinth Campus, go to room 170 or call 940-498-6207. On the Gainesville Campus, go to room 110 in the Administration (100) Building or call 940-668-4209. Students on the Bowie, Graham, Flower Mound, and online campuses should call 940-668-4209 to arrange for an intake appointment with OSD.
North Central Texas College is on record as being committed to both the spirit and letter of federal equal opportunity legislation, including the Americans with Disabilities Act (ADA) of 1990, ADA Amendments Act of 2009, and Section 504 of the Rehabilitation Act of 1973 (P.L. 93-112).
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Student Success Center
Childcare Reimbursement
Program
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The Student Success Center is designed to help all students at NCTC develop tools to achieve their academic goals. The center links students to FREE tutoring, including a Writing Center, a Math Lab, and free online tutoring in the evening. The program helps students acclimate to college by providing students free interactive workshops about Time Management, Study Skills, Test Anxiety, and much more. For more information, please visit your nearest Student Success Center.
The Childcare Reimbursement Program provides support services for NCTC students pursuing a career in a technical field of study to help them complete their career plans. The program will reimburse technical declared students a percentage of their daycare expenses if the child is attending a licensed or registered daycare facility. This is on a first come first serve basis, and is available to students on all 5 campuses. Please note, we do not have a childcare facility on any of our 5 campuses. This is a reimbursement program only.
Students who wish to become eligible for Childcare Assistance Program need to first Declare in a technical field of study, second, Establish their financial need, Ex: Pell Grant recipient, Food Stamp recipient, W2, etc., and finally they must complete a Childcare Reimbursement Program Application and provide all necessary documentation. The Application can be found online at http://www.nctc.edu/StudentServices/Childcare.aspx
For more information, please contact Yvonne Sandmann on the Gainesville Campus at 940-668-4209 ext. 4321, or by email at ysandmann@nctc.edu.
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Weekly Course Outline
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Week
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Topics
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Course
Work
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Exams
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1
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An Introduction to Animation Fundamentals. Animation Basics. Introduction to Software
The Blender Foundation
User Interface in Blender
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Chapter 1&2
Videos
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2
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American Animation History
Introduction to Computer Graphics and 3D
Scene 1
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Chapter 3
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3
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Blender Foundations & Workflow-
Project Management and Character Design
Workflow
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Chapter 4
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4
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The BLENDER 2.8 Interface (SoftSkills) CH5
Modeling
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Chapter 5
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Exam1 (1-3)
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5
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Modeling/Mesh
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Chapter 6
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6
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Character Modeling
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Chapter 7
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7
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Unwrapping UV’s
EEVEE Render Engine Overview
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Chapter 8
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Exam 2 (4-6)
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8
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Textures
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Chapter 7
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9
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Shaders
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Chapter 8
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10
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Introduction to Animation in Software
Rigging
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Chapter 8
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11
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Animating Your Character
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Chapter 9
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Exam 3 (7-9)
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12
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Camera Tracking
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Chapter 10
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13
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Lighting, Composites, More about Rendering
EEVEE
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Chapter 11
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14
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Dynamics, Effects and Add-Ons
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Chapter 12
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Exam 4 (10-12)
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15 & 16
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Animation PRACTICUM
Finals Week
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FINAL
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