NORTH CENTRAL TEXAS COLLEGE
COURSE SYLLABUS
Course Title: Intro to Game Design & Development
Course Prefix & Number: GAME1303 Section Number: 848 Semester/Year: 18F
Semester Credit Hours: 3 Lecture Hours: 32 Lab Hours: 32
Course Description (NCTC Catalog):
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of
games, the game production process, employee factors for success in the field, and current issues and practices in the game
development industry. At the conclusion of the course a student will be able to: Describe the history and evolution of video and
computer games and game genres; identify the phases and processes involved in developing a computer game; design a simple
computer game from initial concept to final design document; and describe current trends in the game industry with regards to hiring
practices, working conditions, etc.
Course Prerequisite(s): None
Course Materials:
Required: Unity 2018: Free software download online or by request.
Google Drive access
Optional : Personal storage device.
INSTRUCTOR INFORMATION
Name of Instructor: Benjamin T. Elio
Campus/Office Location: iSchool High Lewisville Entrepreneurial Academy
Telephone Number: 972-317-2470
E-mail Address: belio@responsiveed.com
OFFICE HOURS
Monday-Friday
8:30-9:15am
Office hours will be on campus during the allotted times. Please make an appointment to
ensure you are seen. If you don’t make an appointment, students will be helped on first come
first serve basis.
INSTITUTIONAL LEARNING GOALS
Quality technical programs leading directly to careers in semi-skilled and skilled occupations,
and quality technical education programs up to two years in length leading to certificates and
associate degrees.
PROGRAM PURPOSE STATEMENT
NCTC seeks to implement its goal of providing quality technical programs leading directly to
careers in semi-skilled and skilled occupations, and quality technical education programs up to
two years in length leading to certificates and associate degrees by offering a coherent
sequence of courses with appropriate breadth and depth to prepare students for success in the
workforce.
DEPARTMENTAL PURPOSE STATEMENT
The goal of the Computer Information Technology (CITE) program is to prepare students for
successful entry level careers in the IT industry, and/or prepare students for success in pursuing
higher education in the Computer Information System and Technology fields.
COURSE TYPE
□ Academic General Education Course (from ACGM but not in NCTC Core)
□ Academic NCTC Core Curriculum Course
X WECM Course
STUDENT LEARNING OUTCOMES From Workforce Education Course Manual
At the successful completion of this course the student will be able to:
1 Describe the history and evolution of video and computer games and game genres.
2 Identify the phases and processes involved in developing a computer game.
3 Design a simple computer game from initial concept to final design document.
4 Describe current trends in the game industry with regards to hiring practices, working conditions, etc.
GRADING CRITERIA
8 Projects and Labs - 35%
5 Quizzes - 20%
12 Assignments - 20%
5 Attendance - 10%
1 Practicum/Skills Assessment: Final Project - 10%
GRADING SCALE
100-90 A
90-80 B
80-70 C
>70 F
COURSE SUBJECT OUTLINE (Major Assignments, Due Dates, and Grading Criteria)
Aug 27- 20
History of Gaming, Careers in Gaming, Project 1
Sep 4-8
Creating the Core
Sep 10-14
Game Design Details, Goals/Missions/Mechanics
Sep 17-21
Game Systems, Characters, Project 2
Sep 24-28
Strategy, Dilemmas, Project 3
Oct 1-5
Audience, Aesthetics, Narrative
Oct 8-12
Design Pitch, Game Document, Project 4
Oct 15-19
Game Design Doc, Project 5
Oct 22-26
The Market for Games, Project 6
Oct 29-Nov 2
Starting your Game Company
Nov 5-9
IP, Ethics, Copyright
Nov 12-16
Preparing your Game, Project 7
Nov 26-30
Unity Game Building, Project 8
Nov 19-23
Thanksgiving Break
Dec 3-14
Game Practicum
ATTENDANCE POLICY
Regular and punctual attendance is expected of all students in all classes for which they have
registered. All absences are considered to be unauthorized unless the student is absent due to
illness or emergencies as determined by the instructor. It is the student responsibility to
provide documentation as to the emergency for approval and judgment by the faculty
member. Approved college-sponsored activities are the only absences for which a student
should not be held liable and only when provided by a college official ahead of the absence.
Valid reasons for absence, however, do not relieve the student of the responsibility for making
up required work. Students will not be allowed to make up an examination missed due to
absence unless they have reasons acceptable to the instructor. A student who is compelled to
be absent when a test is given should petition the instructor, in advance if possible, for
permission to postpone the exam. The student will be dropped from a class by the Registrar upon
a recommendation of the instructor who feels the student has been justifiably absent or tardy a
sufficient number of times to preclude meeting the course’s objectives. Persistent,
unjustified absences from classes or laboratories will be considered sufficient cause for College
officials to drop a student from the rolls of the College. From Board Policy FC (LOCAL)
Last day to withdraw from a course with a “W” is ________.
DISABILITY SERVICES (Office for Students with Disabilities)
The Office for Students with Disabilities (OSD) provides support services for students with
disabilities, students enrolled in technical areas of study, and students who are classified as
special populations (i.e. single parents).
Support services for students with disabilities might include appropriate and reasonable
accommodations, or they may be in the form of personal counseling, academic counseling,
career counseling, etc. Furthermore, OSD Counselors work with students to encourage
self-advocacy and promote empowerment. The Counselors also provides resource information,
disability-related information, and adaptive technology for students who qualify.
If you feel you have needs for services that the institution provides, please reach out to either
Wayne Smith (940) 498-6207 or Yvonne Sandman (940) 668-4321. Alternative students may
stop by Room 170 in Corinth or Room 110 in Gainesville.
STUDENT HANDBOOK
Students are expected to follow all rules and regulations found in the student handbook and
published online.
ACADEMIC DISHONESTY
Scholastic dishonesty shall include but is not limited to cheating, plagiarism, academic
falsification, intellectual property dishonesty, academic dishonesty facilitation, and collusion.
Faculty members may document and bring charges against a student who is engaged in or is
suspected to be engaged in academic dishonesty. See Student Handbook, “Student Rights &
Responsibilities: Student Conduct ([FLB(LOCAL)]”.
Consequences of academic dishonesty may include:
1) First offense, written warning & referral to Director.
2) The second offense dropped from the course.
QUESTIONS, CONCERNS, or COMPLAINTS
Name of Chair/Coordinator: Susan Svane
Office Location: 1400 N Corinth St., Ste 101 & 102
Telephone Number: 940-498-6438
E-mail Address: ssvane@nctc.edu
Name of Instructional Dean: Debbie Huffman
Office Location: Gainesville Career and Technical Center
Telephone Number: 940-668-3357
E-mail Address: dhuffman@nctc.com